Blog
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NCAA Football 10 Live Gameplay Chat
by Justin Dewiel 01/25/10 12:24 PM
Join the EA SPORTS Community team for our upcoming NCAA Football 10 Gameplay Chat with Designer Russ Kiniry.
The EA SPORTS Community Team will be hosting a live chat session with NCAA Football Designer Russ Kiniry to discuss Gameplay in NCAA Football 10. The session will start Tuesday, January 26th at 4:00 pm EST.
We look forward to seeing you there.
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NCAA Football 10: Gameplay Feedback
by Russ Kiniry 01/13/10 10:45 AM
Happy New Year and welcome to 2010 (yeah I'm almost 2 weeks late). Time for another topic on NCAA Football 10, one that I think we are going to get a lot of opinions on: Game-play. There are some specific things we'd like to hear about, but really this forum is going to be for any feedback pertaining to game-play you'd like to provide.
First off I'm really interested in what you think of the differences in Madden and NCAA; mainly the changes to Game Speed and PRO-TAK.
* Do you like the game speed in Madden, NCAA, or both?
* Should PRO-TAK be something we look at for NCAA?Secondly what about our new game-play features?
* Set-up Plays
o How often do you try and set up a play?
o Are the set-up plays effective enough?* Game Planning
o Which do you use the most?
o Do some work too well? Or not well enough?* Defensive Keys
o How often do you Key in on the offensive play?
o How well do you think the keys work?I've seen a lot of the feedback about Run Middle, but please let us know anything else you would like to add over on the Inside EA SPORTS blog and NCAA Football Forums. Thanks everyone!
-Russell Kiniry
Designer NCAA Football
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Recruiting Feedback
by Russ Kiniry 12/11/09 12:15 PM
Hey NCAA Football Fans! Like I've said multiple times, fantastic chat about Progression. The amount of passion and detail was really nice to see that said; this next chat should be a great one: Recruiting. There is a lot that goes into recruiting players in our game, and I'm curious as to what you think on some pretty key topics:
Recruit ratings:
- Where do you think they should be rated?
- What types of recruits do you want to see? Any types? For example, power running backs vs. elusive running backs.
Recruiting Difficulty:
- Do you find recruiting to be hard? Or easy?
- Do you feel signing players is harder with a lower caliber school?
- Should players wait longer to sign?
Recruits:
- Do you like the topics recruits care about?
- What should be weighted as the "most important" pitches for recruits? Like should more recruits care about Proximity to Home (or other pitches)?
Recruiting Players
- How often do you use Quick Call?
- How often do you move players around on your Recruiting Board?
- What do you think of the Phone Call?
And then just anything you have an opinion about with recruiting.
So like I said a huge chat going into the Holidays. Also make sure you keep looking back here on the forums for news and posting your thoughts on the next Live Chat, the first one was great in my opinion.
Thanks again guys!
-Russell Kiniry
Designer NCAA Football
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Progression Feedback
by Russ Kiniry 11/20/09 12:23 PM
First of I'd like to Thank everyone for taking the time to provide some direct feedback for NCAA Football 10 it really helps us in keeping things together instead of filtering through 100's of wish list/feedback posts on the entire game across multiple forums.
With that said I'm very interested in starting with Progression, given the initial feedback from the game and the released patch which changed it. I'm curious about what are your thoughts about the current state of progression in NCAA 10 and was the patch a step in the right direction in your opinion or not? Secondly I'd like to know what you feel is the most important aspect of a player progression both in our game and in reality (personally I feel they should be the same if not similar).
Some examples include:
• A players Potential - Some guys are just going to get good as they get older; sure playing time and coaches might help... but the kid is going to have All American talent
• The Team - Coaches and Facilities build great players; while a recruit has some ability he really can't get much better unless someone helps him along the way
• On the Field - The only thing that matters is what you do on Saturday (or any other day the Sun Belt schedules a game); meaning that his stats drive how good he can be.
I'll be reading through every post here in my new NCAA Football sub forum and we will have a Live Chat in the near future on this topic, so if you have questions put them in your post. I'll try and get some free time to post as well, but we are working hard on the game right now.
CLICK HERE TO VIEW THE VIDEO.
Again, thanks for your time everyone!
-Russell Kiniry
Designer NCAA Football -
2009 Season Shakedown
by Ben Haumiller 10/19/09 2:34 PM
We sat down with NCAA Football 10’s Designer, Ben Haumiller, to discuss game design, EA™, and his thoughts on this year’s college football season!
How did you become a designer at EA? – I started as a QA tester on Madden 2001 PC with the goal of working as a designer on the NCAA Football franchise. The dream to join the NCAA design team became a realization on the NCAA06 title and since then I have been a designer on each iteration of the NCAA Football franchise.
What does your day to day activities include? – As a designer, my day to day activities change based on what stage of development we are in. In any given day I can go from brainstorming and designing a feature, to overseeing its implementation, to playing the game as if I were a consumer to make sure we are delivering the best quality product possible, to promoting/demoing the game for various media/community members.
What the best part about working at EA? – The best part about working at EA is that I get to do something I love every day. As a lifelong gamer and huge college football fan, being able to work on the NCAA Football series has been a dream come true. Working at EA has given me the ability to not only closely follow the sport I love (can consider it job research) as well as have an impact on my favorite gaming franchise.
What do you think about the 2009 season so far? – As a lifelong Florida State fan and Alumni, this has been a very difficult season so far. On the whole however, this has been a very entertaining season to watch. The greatness of college football is how unique each season is, and how the storylines for the college football season can change so much from one week to the next. As much of a fan of FSU as I am, I’m just as much a fan of the sport of college football, and every Saturday that I am not attending a live game I can be found glued to the couch from the start of ESPN College Gameday at 10am until the last game of the night finishes up after midnight. From the opening week of the season watching Navy give Ohio State all it could handle until the final minutes, Iowa needing two blocked kicks to survive an upset to Northern Illinois, BYU upsetting Oklahoma and Washington showing signs of the life for the first time in years you already knew that this was going to be another great college football season. Each week that has gone by continues to live up to the hype, and I’ve found the events from the real world have transferred back to NCAA Football 10 as I get inspired to replicate what I’ve seen play out in the real world. After the Michigan/Notre Dame thriller I found myself on Sunday starting a Michigan dynasty and playing game after game, which would never have happened if the game was just a 42-7 blowout. Now that we have moved into conference play, and have a better idea of what each school is made of things are going to get really interesting. We’ve never had a “mid-major” in the top 5 this early in the season, and everyone will be waiting to see if Boise State can do the impossible and play for a national championship. Three of the top 4 teams will play each other either in the regular season or in the conference championship game. The season is a long way from over, and it’s going to continue to be a fun ride.






